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Took longer than expected because of two reasons. One, I had exams that I needed to do well on and two, I’ve spent a lot of time testing and fixing problems. A lot of the problems are so small, but they take a while to find. I think I’ve got the most major ones, but if you encounter an error please let me know. Also, I’d like to know what you want to be added to the game. I’ve got ideas, but more couldn’t hurt.
Remember to check out the help section on the Zelda page above to see the controls and get other help! I’ll summarize them right now, but you might want to check for extra details. The arrow keys move Link, space is for regular sword, B is for a spin and V is to talk to people/get treasure chests. C is the item equipped on the first slot.
Zelda: 3 Paths, 1 Destination is most similar to A Link to the Past, but it is also similar to other Zelda games in some ways. For example, you don’t have to charge to use a spin attack, but it will leave you vulnerable for a bit. One dungeon in this game is completely finished. You can do absolutely everything in it except leave. The demo ends when you defeat the first boss. Since the dungeon is a Light passage I’ve tried to make it easy by putting a lot of pots everywhere and making the AI of enemies limited. Every thing isn’t completely easy though. The puzzles might take you a while to figure out. I’ve tested it a lot so if you somehow can’t get to an area it is most likely because you haven’t done something earlier.
In this demo I haven’t really worked on the story, but I have stated something important when you defeat the first boss. Can you figure out what’s going on? Just who is this random voice that keeps popping up out of nowhere? I’m guessing someone will figure this out, but I’m trying not to make it too obvious.
I got Twilight Princess a couple of months ago and really liked it so I decided to create this game. If you don’t have Twilight Princess I recommend you get it. It is such a great game and deserves a sequel. In my opinion it is even better than Ocarina of Time.
I’ve updated the logo for Bgames. When Zelda loads you’ll see the new logo. It’s the same size and has the same border, but I like it better than the old one. The old one seemed too plain. The new logo has characters from the games on Bgames on it.
