New Game - Aerial Attack

Aerial Attack

New game released! This game is a classic arcade-like game. The goal of the game is to destroy the bombs falling from the sky. You start with 20 hp and you can buy more for $200. Make sure you don’t let the bombs fall to the ground or else you lose hp!

The game may seem easy at first, but every time you score a multiple of 5000, more bombs will start appearing… GOOD LUCK!

-Josh-

Farm Hazards is here!!!

Farm Hazards

Yep, that’s right. The first real Flash Game we’ve made is finally available. It’s an RPG. To score points simply destroy enemies with the animals you buy. Enemies will get tougher and tougher as the game progresses, but that means that they will give more gold and points too! See how long you can last. You might want to take a look at the in-game instructions too for detailed help. Farm Hazards has three highscore tables. One for easy, normal and hard. Can you get the best?

Been a while…

I’ve been pretty busy with other stuff lately, but I’ve started up a few projects. That brings the total amount of games in progress right now to 4. I don’t want to display a whole bunch of news then cancel it, so I won’t display news on the two new projects I’ve started until I’m close to being finished. I’m not sure if I’ll abandon the Zelda fangame, but I don’t want to abandon Dragon Rush. I had good ideas for that game. Anyways, once I get a game finished I’ll put it up here for everyone to play.

Tip for Flash

I’ve been able to learn Actionscript 2 and 3 in a month. I’m still learning, but I know some stuff. If you’ve got the latest version of Flash definitely choose Actionscript 3. AS3 is much faster than the previous versions and it has more capabilities. There are some drawbacks however. A few of the functions that were great before have been replaced or deleted.

HitTest is a function that should not have been messed with. It has been replaced with an extremely complicated alternate. I’ve spent hours trying to learn how to use this function and still have not used it. It would be easier to use HitTestObject, but that doesn’t check for pixel collisions.

I tried seeing how many times you could use HitTestObject before it started lagging and I was really surprised. I used 33 FPS for this. 300 000 HitTestObject per second could be used without lagging on my 5-year-old computer! That really amazes me. If you’ve got a lot of collision detection to do don’t worry about it unless you’re using hundred thousands every second.

Bgames.110mb.com is now 1 year old!!!

Play PSP Tyrian

This site officially turned 1 year old yesterday. I remember attempting to create my first page. It was awful! Then I discovered Flatpress which helped me organize things much easier. I had a pretty boring theme, but after a while I found a much nicer theme. It’s been a wonderful year. Hopefully the next will be even better.

Okay, now PSP Tyrian has 1 level and a boss. I’ve also implemented a cheat system. Enter “Toad” exactly as in the quotations in the code section for a new ship and weapon. To switch weapons stop attacking, hold either left for pulse or right for sonic wave then click X. You can only switch weapons when you’ve got the cheat enabled.

Controls

Analog Stick/Mouse - Move ship
Right Click Mouse/X - Fire weapon
Left then Click Mouse/X - Switch to pulse cannon
Right then Click Mouse/X - Switch to sonic wave

Bgames