Dragon Rush Battle System
After much work on it I’m finally finished the basics. By that I mean fighting an enemy with only the “Fight” command. Other features such as “Techs” should not be hard to implement now. I’ve added a special feature that will reward good timing. When your character is about to attack an enemy you can press space to do 50% more damage! It’s pretty similar to Paper Mario, but much harder to do.
I also started working on the menu system. The basics of that are almost finished. It shows the stats of the first character only right now. The menu system is a lower priority, but it is still important to an RPG. When the demo comes out you’ll be able to use items such as Tonics.
It’s kind of useless to explain what the two systems look like isn’t it? I’ll post a screenshot of the battle system later. Currently a lot of the information is fixed. This means that if you enter a fight with another enemy you’ll see major problems. That’s something I’m going to have to fix after the demo.
